Manual culling volume bias
// CullingVolume.cs
cullDistance = 64f * targetLevelObject.asset.lodBias;
// ObjectAsset.cs
lodBias = data.ParseFloat("LOD_Bias");
if (lodBias < 0.01f)
{
lodBias = 1f;
}
Note that the keys related mainly LOD and LOD_Bias are badly named as these parameters relates to culling not level of detail.
- Culling distance is multiplied by the bias
- Culling distance ranges from 0.64 to infinity
Sources:
Connections:
(INCONCLUSIVE) Manual object culling distance