Manual Culling Volumes
- LOD: None, Area, Mesh;
- None doesn't add any culling volumes.
- Mesh gets the bounding box of the whole mesh.
- Area gets the bounding box of the Occlusion Area(s) component in GameObjects Named "Occlusion"
- LOD_Bias: float;
64 * LOD_Biasin meters, the distance to start culling the object from.
Extra:
Manual Culling Volume Bias
Sources:
(To be Added)