Far-clip distance ~ Render distance

float num = (0.3f + (NormalizedFarClipDistance * 0.7f)) * 2048f; // 614.4 - 2048(0 - 1)
if (clFarClipDistance.hasValue)
{
    num = Mathf.Clamp(clFarClipDistance.value, 16f, 2048f);
}

Source: SDG.Unturned/GraphicsSettings.cs
#performance #render-distance #rendering