Lod bias

// normalizedDrawDistance is the nearby draw distance (0 to 1)
QualitySettings.lodBias = 2f + (normalizedDrawDistance * 3f) + Mathf.Clamp(Provider.preferenceData.Graphics.LOD_Bias, 0f, 5f);

Source: SDG.Unturned/GraphicsSettings.cs
#lod-bias #lod #performance