Lod bias
// normalizedDrawDistance is the nearby draw distance (0 to 1)
QualitySettings.lodBias = 2f + (normalizedDrawDistance * 3f) + Mathf.Clamp(Provider.preferenceData.Graphics.LOD_Bias, 0f, 5f);
- Custom lod bias is limited to 0 and 5
- Default preference LOD bias 1
- Final lod bias ranges from 2 to 10
- Lod bias adds onto the in-game value
Source: SDG.Unturned/GraphicsSettings.cs
#lod-bias #lod #performance