How to use PlayerSpotLightConfig

_isLight = data.ContainsKey("Light"); 
if (isLight) // Checks if the Light flag in the file
    {
        lightConfig = new PlayerSpotLightConfig(data); // if so loads the light config properties from the file
    }

When the Light flag is in the asset definition file, Unturned searches for the properties SpotLight_Enabled, SpotLight_Range, etc of the PlayerSpotLightConfig

...
"Light"

"SpotLight_Enabled" "true"
"SpotLight_Range" "16"
"SpotLight_Angle" "50"
"SpotLight_Intensity" "0.7"
...

Extra reading:
Official documentation for PlayerSpotlightConfig

Sources:
PlayerSpotlightConfig.cs
#playerspotlightconfig #example #light