Unturned Info
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Unturned Info
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00 Introduction
00 Home
01 About me
05 Guides
2 Performance
Alpha Clipping vs Alpha Blending
When to use GPU Instancing
4 Visuals
Foliage(WIP)
6 Modules
SelfRef
English.dat
Nexus.cs
YourProjectName.module
(WIP)Setting up .NET for Visual Studio Code (Unturned)
10 Information
00 Assets
Documentation
Vehicle Assets
Ids, Guids
Witt's Syntax V2
Naming Convention
Normal
Witt's preference
Search Filters
Favorites Search Filter
Masterbundle Search Filter
All Asset Classes
Asset Types that has Bypass_ID_Limit
Barricade's offset
How EPlayerTemperature Works
How PlayerLightConfig works
How to use PlayerSpotLightConfig
How Unturned knows what AssetType an Asset is(v1)
Language files can only be .dat
Lights in MeleeAssets
PhysicsMaterialExtensionAsset
Spawntables example
Using PlayerSpotLightConfig in GlassesAsset
02 Performance
Batching
-UseLevelBatching Command line
Batching
Commands
Requirements for batching
Z Source0
Analyzing Level Visibility
Custom shadow resolution
Filtering modes
General optimization(Unity)
Gpu Instancing
Manual Culling Volumes
Using low poly meshes for shadows
06 Post Processing
Default Bloom Parameters
08 Limits
(INCONCLUSIVE) Manual object culling distance
Far-clip distance ~ Render distance
Lod bias
Manual culling volume bias
09 Misc
Modhooks - Scripts
List of Unturned Modhooks and Scripts
-shouldLogTextureAtlasExclusions Flag
Battleye does not start automatically on Mac or Linux
Particle audio hook(To be done(?))
Templates (Ignore)
Template
01 About me
My personal documentation of Unturned
My blog using Medium(to be added)